

Real-time
3D visualization
made easy

Twinmotion 2025.2 is here!
Twinmotion 2025.2 is now available for download, and it brings both major new features that could radically change how you work, and enhancements to existing tools and workflows that promise to make you more productive.
Whether you work in architecture, automotive, media & entertainment, consumer products, or beyond, there’s something new for everyone to enjoy in this release. Let’s take a look at the highlights.
Real-time immediacy, photoreal quality
Why choose between a real-time tool and a photorealistic renderer? From your single Twinmotion project, you can create gorgeous path-traced stills and walkthrough videos, immersive VR experiences, explorable presentations, and even interactive configurators. And you can share your vision with anyone, anywhere, thanks to Twinmotion Cloud.

Virtual Camera (VCam)
With application for everyone from cinematographers to visualization specialists, the new support for using virtual cameras introduced in this release brings interesting potential. By connecting Twinmotion to the Unreal VCam app on either Android and iOS, you can position a virtual camera in the scene by simply moving your handheld device.
For shot exploration, this enables you to freely navigate through a scene, experimenting with camera placement, angle, and settings—including exposure, focus, and scale factor—from a first-person perspective. For design reviews, you can physically walk around the virtual asset, examining it from all angles. In either case, you can capture snapshots during navigation, which are automatically saved as media/images in Twinmotion, enabling you to easily return to that view later on.

Configuration enhancements
Since their introduction in Twinmotion 2025.1, Configurations have continued to evolve.
Case in point, you can now easily present every option in the Configuration as a separate image, video, or panorama, with the new ability to batch export all states.
Among several other enhancements, the ability to save the camera position within a state; to easily recapture the thumbnails for all states with a single button press; and to customize the ribbon of 2D triggers through a global settings window are just a few examples of what’s been added.

We make the engine.
You make it Unreal.
Power them keeps up with the wildest imaginations.

Define rule-breaking physics, create lifelike characters. or animate the movement of a single blade of grass-and render it all at the speed you can dream it.

One asset, every deliverable
From a single UE5 project, you can showcase your work any way you want: gorgeous high-res stills and videos with Movie Render Queue; compelling immersive experiences with support for extended reality deployment; and even cloud-based delivery to anyone, anywhere with an internet connection and a web browser with Pixel Streaming.
Aggregation, iteration, collaboration
Import entire scenes—including animation and metadata—from multiple popular CAD and BIM packages and update them on the fly with Datasmith Direct Link. Automate your data cleanup and optimization tasks with Dataprep tools. Make modeling and UV tweaks directly in UE5 if you don’t have access to the source package. And participate in collaborative design reviews with a template specifically designed for architecture.





















